Watsons City

Initiated a brand enhancement project designed to highlight other AI or AR beauty features within the app. Also serves as a hub to access new marketing contents.

Role:

Research assistan

Project Executor

Interaction Designer

Delieverables:

Proof-of-Concept

Prototype

Layout

Platform:

Mobile App

Watsons City

Initiated a brand enhancement project designed to highlight other AI or AR beauty features within the app. Also serves as a hub to access new marketing contents.

Role:

Research assistan

Project Executor

Interaction Designer

Delieverables:

Proof-of-Concept

Prototype

Layout

Platform:

Mobile App

Watsons City

Initiated a brand enhancement project designed to highlight other AI or AR beauty features within the app. Also serves as a hub to access new marketing contents.

Role:

Research assistan

Project Executor

Interaction Designer

Delieverables:

Proof-of-Concept

Prototype

Layout

Platform:

Mobile App

Watsons City

Initiated a brand enhancement project designed to highlight other AI or AR beauty features within the app. Also serves as a hub to access new marketing contents.

Role:

Research assistan

Project Executor

Interaction Designer

Delieverables:

Proof-of-Concept

Prototype

Layout

Platform:

Mobile App

📐

Overview

Direction

Utilize Moneyback and gamification as a cutting point to attract users to discover in-app features, such as AI foundation matcher, beauty product AR try-on and doctor booking portal.

Goals

📍 Gather new AI and marketing campaigns

📍 Create a mission centre to earn Moneyback point

📍 Strengthen Watsons branding

Stepping in Watsons City

Stepping in Watsons City

Stepping in Watsons City

Stepping in Watsons City

Welcoming transition from account page to Watson City

“+500pts”

On the My Account page, there is a pop-up message

on top of the WatsonCity entry button to attract users. It triggers user curiosity and loss & avoidance intuition to check out more.

Image
Image

Welcoming transition from account page to Watson City

“+500pts”

On the My Account page, there is a pop-up message

on top of the WatsonCity entry button to attract users. It triggers user curiosity and loss & avoidance intuition to check out more.

Image
Image

Welcoming transition from account page to Watson City

“+500pts”

On the My Account page, there is a pop-up message

on top of the WatsonCity entry button to attract users. It triggers user curiosity and loss & avoidance intuition to check out more.

Image
Image

Welcoming transition from account page to Watson City

“+500pts”

On the My Account page, there is a pop-up message

on top of the WatsonCity entry button to attract users. It triggers user curiosity and loss & avoidance intuition to check out more.

Image
Image
Stage 1:
Discovery

Diving into each sections

Diving into each sections

Diving into each sections

Diving into each sections

By selecting one of the hidden areas, the user will see an enlarged area to drag around with some icons for them to click. Inside the icons, missions with levels of rewards are shown alongside the mission entry CTA.

Stage 2:
Onboarding

Unfolding rewards and challenges

Unfolding rewards and challenges

Unfolding rewards and challenges

Unfolding rewards and challenges

Habit-forming is crucial in this stage. The habit-forming occurs in repetitive, routine actions, where we want the user will return to the game after some lengthy period of time.

Tasks and Rewards

Collection can encompass the user’s accomplishment and ownership. By completing a certain of tasks, the user will gain sets of emblems. When special emblems are unlocked, users can get coupons.

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Image
Image
Stage 3:
Scaffolding

Sustainable platform for updates

Sustainable platform for updates

Sustainable platform for updates

Sustainable platform for updates

A stay-tuned vibe is conveyed to users to let them know new content is coming soon and welcome to return anytime. Mission centre with monthly mission weekly mission adds variety. The upcoming area could be an efficient way for the business users to release new business content

Stage 4:
Endgame

🎲

Gamification Octalysis Flow

Using a gamification octalysis framework, we are able to create a measurable review on user drives under different stages.

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Image
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💡 Project emphasize on black-hat drives (negative drive)

💡 Project emphasize on black-hat drives (negative drive)

💡 White-hat drives are relatively weak (positive drive)

💡 White-hat drives are relatively weak (positive drive)

💡 Chance of getting MoneyBack point links to Avoidance drive

💡 Chance of getting MoneyBack point links to Avoidance drive

💡 Repetitive task might be wearying

💡 Repetitive task might be wearying

Actionable Gamification

The author Yu-kai Chou, published the Octalysis Framework, which analyzes eight core drives that influence human motivation. The book offers practical strategies and case studies to implement gamification effectively, fostering engagement, motivation, and behavior change.

Thanks for dropping by!

I hope the content here is useful to you.

English

Phone

(+852) 9610 2182

Email

adrian30079@gmail.com

© 2024 Adrian Leung

Made with heart | HONG KONG

Thanks for dropping by!

I hope the content here is useful to you.

English

Phone

(+852) 9610 2182

Email

adrian30079@gmail.com

© 2024 Adrian Leung

Made with heart | HONG KONG

Thanks for dropping by!

I hope the content here is useful to you.

English

Phone

(+852) 9610 2182

Email

adrian30079@gmail.com

© 2024 Adrian Leung

Made with heart | HONG KONG